doctor who, improving my own storytelling (in improv games)
now I know I'm better than *some* others - I once spent ~245 in an Ars Magicka campaign, where nothing ever went wrong or had any consequence
but this is still an area I need to improve - I need to put characters in situations where either:
* If they don't succeed at <task>, the consequences are awful
* Both choice A and B result in difficult consequences
@lizardsquid "hating your characters/players" is a fundamental cornerstone of storytelling XD
@Efi yes, and I need to get better at it!
I'm too used to being soft!
@Efi *is soft with you*
@lizardsquid <3 <3 <3
@lizardsquid I'm just great at evil =D