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@00dani @nightpool@cybre.space I'm not sure I quite understand. The way I interpret the rules is "the actual in game result is determined arbitrarily by the GM, *but* within the confines of what the roll got".

which.... is exactly the same as every other game I've played where the GM narrates the outcome of a dice roll.

FATE feels equally arbitrary to me, for example.

@00dani @nightpool@cybre.space this doesn't match my experience at all!

I find the systems of Apocalypse World (and many derivatives) to really help me as a GM/facilitator to create an engaging experience.

I know people (including one of my players from last time) who don't like the games, but I don't think that makes it unsalvageable.

(also sorry if this feels like I'm piling up on you or something...)

@00dani and now that I'm thinking about freeform games I really want to play Archipelago again...

@00dani FATE is great, and I want to run a game of it soon, but it's far less interesting to me. I'm also interested in trying Genesys, which is in a similar vibe (a generic system, with a focus on empowering storytelling without becoming fully freeform).

I used to run my own variant of Risus (which used dice pools) and while that was great for single session games, it didn't provide a framework for telling a story, so it wasn't any simpler than playing a freeform game.

apocalypse world, mistakes I made 

I think next time, I need to plan my sessions a bit more concretely.

And when I do, I should plan them as though we only have half the time available – it's always best to end a session early.

I think having session boundaries coincide with downtimes is the most needed change.

AW already pushed for session boundaries to be in downtimes, but 2nd edition pushes this a bit more by making the start of the session be when people have to pay their expenses.

(fin)

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apocalypse world, mistakes I made 

• I didn't push the pacing enough, so many sessions were way too slow, and often we had to end in the middle of a tense scene and continue it next week. I know that story games generally are pretty slow paced compared to other improvisation drama, but it felt like we were consistently spending 5 minutes on 30 second scenes, and 30 minutes on 5 minute scenes.
I feel mostly to blame for this, but the players could have taken a more active role in the pacing too

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apocalypse world, mistakes I made 

I made many mistakes when I last ran AW. Some concrete mistakes were:

• We made the setting too sprawling — there were several different towns, seperated by vast wastes, and different players were scattered all over, so having sessions where they interacted was hard.
• I didn't emphasise character relationships enough, and I didn't push PC-NPC-PC triangles where I should have. The supporting cast was too large.

(continued)

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I wanna run Apocalypse World again, this time with:
• the foreknowledge of what I did wrong/poorly the first time
• players who are slightly more willing to take control
• 2nd edition, which changes a bunch of small things to make them a lot smoother

@pupy@chitter.xyz I think my biggest problem with The End is that it doesn't mesh with the rest of the stuff you're doing in the game. It's just an expensive and frustrating chore

@pupy@chitter.xyz oh yeah, that nonsense... it's so rediculously difficult and full of so much random chance

@pupy@chitter.xyz this is how I often feel with minecraft... I get to a point, and feel like I'm out of stuff to do, but don't really feel like that's a satisfactory endpoint

I'm not exaggerating when I say that I think "I must reach the top" is an extremely well made and important game, and that it doesn't have nearly the recognition it deserves. It's my only game that I feel this way about.
fenreliania.itch.io/i-must-rea

[Doctor Who] audio dramas | ghosts, afterlife 

(E-space originally featured in the 4th Doctor stories Full Circle, State of Decay, and Warrior's Gate; and has since featured in a small number of audio dramas and novels. N-space has featured in almost every single piece of Doctor Who media, by mere virtue of being the "default" universe)

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[Doctor Who] audio dramas | ghosts, afterlife 

I just realised another thing about "The Ghosts of N-Space" that makes me like it less.

In the audio drama, the Doctor introduces "N-space" (short for null-space) as the place between here and the afterlife. Now, aside from all the problems I have with that on its own, it ignores a much more salient problem: "N-space" was already a term in the Doctor Who Universe.

N-space refers to *this* universe, in contrast to E-space (an alternate universe).

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