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Tabletop RPGs 

...it occurs to me that the biggest reason this doesn't really happen in more freeform games is because you go into them *without* any knowledge of what the scenes are actually going to be.

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Tabletop RPGs 

Something I find whenever I run a more traditional kind of RPG is that things never take the time I expect. The scene I expect to last 5 minutes lasts for an hour, and the stuff that I think is going to take an hour is done in 30 seconds.

Doctor Who • Audio Dramas ░ Thoughts on Dalek Empire 

I'm 3/4 of the way through Dalek Empire, and I'm liking it a lot.

I genuinely have no idea how it's going to end. Every single episode has added more mysteries, and gone in completely different directions to what I expected.

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re: tlýqdo (conlang) | An aside: romanisation 

@LilFluff I haven't heard of that, I'll check it out!

tlýqdo (conlang) | An aside: romanisation 

I should say: whatever romanisation* I come up with, it's solely for my benefit (and the reader's benefit).

The world that tlýqdo speakers come from is not our own, and Rome never existed there.

The actual writing system of tlýqdo is a vertical writing system (similar to the Mongolian or Clear script, (see image)).

*romanisation: the transcription of a language into the Roman alphabet (the one we use in English!)

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tlýqdo (conlang) 

I think I might make a few changes soon:

• More tones! 2 tones (high and low) is fine, but I find myself wanting to have syllables with rising or falling tones.
• /ʋ/ is going to become /w/, partly because it's much easier for me to pronounce, partly because I think it's a bit more believable, and partly because I'm considering making labialisation a contrastive feature.
• 2 of the vowels are going to be dropped, so it will be a 7 vowel language instead of a 9 vowel one.

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conlang (Tlueqto → tlýqdo) 

I think I've got a half decent romanisation of the language going.

Previously, I'd just write it out phonemically:

sácinátɬ ɛ́ʈʂaʈʂɛ́

which is accurate, but hard to type. Now I can write it as:

sákinátl écacé

Which is much easier.

The main problem with writing this way is my brain starts wanting to pronounce it more like English, which is wrong and bad.

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conlang (Tlueqto) 

I need to figure out a bunch more history of words, though it's hard to do that when you only have 11 words total.

I have got a relation between ʈʂʌʂ "hills", ʈʂaʈʂí "mountain", and ɤ́ʈʂʌʈʂɤ́ "city".

The main word for a home is actually qaʔatɛ́n, but that only refers to homes that can be moved (like tents or caravans). Most of the speakers of Tlueqto are nomadic, but a few have created unmoveable homes (usually either carved out of cliffsides or made out of stone.)

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re: conlang (Tlueqto) 

@Rosemary I am inventing some amount of history, it just takes a long time to do all that!

re: conlang (Tlueqto) 

@Rosemary I guess my point is "onomatopoeia doesn't help me if I'm coming up with words for things that aren't sounds, and word history doesn't help me when I have to actually invent that history myself"

re: conlang (Tlueqto) 

@Rosemary yes, bouba-kiki is interesting!

But the effect isn't very strong - if it was, every language's vocabulary would sound somewhat similar.

re: conlang (Tlueqto) 

@Rosemary well sure, you can trace back the history of the word and related words in a language.

But there's nothing in the real world that indicates that a book should be associated with the sounds "kitab".

conlang (Tlueqto) 

My main problem is inventing words.

Coming up with grammar rules is easy. But words? They're just arbitrary collections of sounds. It's really hard to come up with sounds to associate with a concept.

Like, consider these words in English, Chinese, Arabic, and Tlueqto:

book — shū — kitab — wátɬym
rice — báifàn — 'arz — sø
lizard — xīyì — sahalia — çɛɻtɛɬá

It's all arbitrary sounds that we've decided means the thing it means! There's no reason for them to be like that!

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