@00dani @nightpool@cybre.space I'm not sure I quite understand. The way I interpret the rules is "the actual in game result is determined arbitrarily by the GM, *but* within the confines of what the roll got".
which.... is exactly the same as every other game I've played where the GM narrates the outcome of a dice roll.
FATE feels equally arbitrary to me, for example.
@00dani @nightpool@cybre.space this doesn't match my experience at all!
I find the systems of Apocalypse World (and many derivatives) to really help me as a GM/facilitator to create an engaging experience.
I know people (including one of my players from last time) who don't like the games, but I don't think that makes it unsalvageable.
(also sorry if this feels like I'm piling up on you or something...)
+
@GlitterDisaster enjoy!
@00dani and now that I'm thinking about freeform games I really want to play Archipelago again...
@00dani FATE is great, and I want to run a game of it soon, but it's far less interesting to me. I'm also interested in trying Genesys, which is in a similar vibe (a generic system, with a focus on empowering storytelling without becoming fully freeform).
I used to run my own variant of Risus (which used dice pools) and while that was great for single session games, it didn't provide a framework for telling a story, so it wasn't any simpler than playing a freeform game.
apocalypse world, mistakes I made
I think next time, I need to plan my sessions a bit more concretely.
And when I do, I should plan them as though we only have half the time available – it's always best to end a session early.
I think having session boundaries coincide with downtimes is the most needed change.
AW already pushed for session boundaries to be in downtimes, but 2nd edition pushes this a bit more by making the start of the session be when people have to pay their expenses.
(fin)
apocalypse world, mistakes I made
• I didn't push the pacing enough, so many sessions were way too slow, and often we had to end in the middle of a tense scene and continue it next week. I know that story games generally are pretty slow paced compared to other improvisation drama, but it felt like we were consistently spending 5 minutes on 30 second scenes, and 30 minutes on 5 minute scenes.
I feel mostly to blame for this, but the players could have taken a more active role in the pacing too
apocalypse world, mistakes I made
I made many mistakes when I last ran AW. Some concrete mistakes were:
• We made the setting too sprawling — there were several different towns, seperated by vast wastes, and different players were scattered all over, so having sessions where they interacted was hard.
• I didn't emphasise character relationships enough, and I didn't push PC-NPC-PC triangles where I should have. The supporting cast was too large.
(continued)
@Azure D::
@Efi oh no!
@pantlesshero good luck!
@pupper *offers soft hugs*
I'm not exaggerating when I say that I think "I must reach the top" is an extremely well made and important game, and that it doesn't have nearly the recognition it deserves. It's my only game that I feel this way about.
https://fenreliania.itch.io/i-must-reach-the-top
[Doctor Who] audio dramas | ghosts, afterlife
(E-space originally featured in the 4th Doctor stories Full Circle, State of Decay, and Warrior's Gate; and has since featured in a small number of audio dramas and novels. N-space has featured in almost every single piece of Doctor Who media, by mere virtue of being the "default" universe)
[Doctor Who] audio dramas | ghosts, afterlife
I just realised another thing about "The Ghosts of N-Space" that makes me like it less.
In the audio drama, the Doctor introduces "N-space" (short for null-space) as the place between here and the afterlife. Now, aside from all the problems I have with that on its own, it ignores a much more salient problem: "N-space" was already a term in the Doctor Who Universe.
N-space refers to *this* universe, in contrast to E-space (an alternate universe).
hi I'm avery, a cute lizardsquid with 3 hearts full of love!
nonbinary ░ they/she ░ australia ░ 29yo
I post: silly lizardy nonsense, world building, conlangs, doctor who
polyam, demi, open. I love affection!
hugs and cuddles and such are ok, but everything else please ask first
languages: English • Welsh (very basic)
I have a private account, ask for access!
(some old accounts:
@gwyfyndraig
@liquid_lizsquid
)