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Game programming is really hard because some bugs are incredibly subtle and easy to miss

@higekieiyu ooo a lot of these are great!
Cat lady is one of my favourites, and so is ascension

Spontaneously ended up doing one of my favorite kinds of project over the last two days -- a Plot Deck.

Basically, the way it works is that each player gets two cards at the start of the session.

On each card, there's an iconic plot element from the setting or genre, like "Frenzied Chase," "Dead Drop," or "Mistaken Identity."

You can play a card any time to insert its twist. If you do it to the PCs' advantage, you draw 1 replacement. If it's a complication, you draw 2.

#ttrpg #amwriting

What if 🥺 we kissed 😳 in the recursive time loop ⏳ and then we kissed 😳 in the recursive time loop ⏳ and then we kissed 😳 in the recursive time loop ⏳ and then we kissed 😳 in the recursive time loop ⏳ and then we kissed 😳 in the recursive time loop ⏳ and then

Hey, here's a bit of advice for #ttrpg publishing. It's 2023. Folks are gonna google your game to find it. Search your title ideas before you name it. If you search "Dying Under Glass Skies", you see my game. I almost named it "Nano Shock" but I spotted this car wax in a shop.

de- can mean to undo
-cide means termination
therefore, decide means necromancy

@YoteDragon a common mistake is to combine solutions - duct tape and BITE causes a bad aftertaste!

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