re: conlangs (++)
jō ɓǫ is a combination of the words for river and moon - the language's speakers live alongside a large river and have a sacred connection to the moon, resulting in them calling themselves jō ɓǫ ōŋwe ("river moon people")
wúgų is the verb meaning "to speak", and dān is the nominalizer (that is, it makes the verb into a noun) - so together it means "speech" or "language"
conlangs (++)
I've finally come up with a name for the conlang I've been working on:
jō ɓǫ wúgų dān
(Or "Yobo wugu dan", for how I'd expect English speakers to end up pronouncing it)
the diacritics represent tones - a line above means a high tone, an ogonek below means a low tone, and the upwards-rising diacritic represents a rising (low to high) tone
All other sounds are as per the IPA, so j is the sound at the start of the word "yellow", and ɓ is the bilabial implosive (sound not in English)
some custom mtg cards
A Legal Loophole
Enchantment - Saga
I: Target opponent reveals their hand. Choose a card name.
II: The first spell you cast this turn can't be countered.
III: Choose a card name other than the chosen name. Create an artifact token with "Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities." (I don't think this actually works but I couldn't figure out how to make it work.)
Standoff in Paradise
Enchantment - Saga
I: ~ gains "You can't lose the game and your opponents can't win the game." and "If this enchantment would leave the battlefield, it instead loses this ability."
II, III, IV, V, VI, VII, VIII, IX:
X: The game is a draw.
some custom mtg cards
I didn't even attempt to cost these. It wasn't the point.
A Valued Standoff
Enchantment - Saga
I: Exile all nonland permanents.
II: Return the exiled permanents to the battlefield.
III: Exile all nonland permanents. The game is a draw.
---
Choosing to Fail
Enchantment - Saga
I: Put target card from your graveyard on top of your library.
II: Search your library for two cards and put them in your graveyard.
III: Return target creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
---
Fall of the Trickster
Enchantment - Saga
I: You may play two additional lands this turn.
II: If you would put cards on the top of your library from your hand this turn, don't.
III: If an effect would have you choose and reveal a card with a quality, you may instead choose and reveal any card. You can't play cards named ~ for the rest of the game.
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