fnaf, game design thoughts
hmmm....
I've been thinking about how one of my favourite parts of the fnaf games is that they're about managing several things at once in a tense situation.
It's also the thing I liked about Papers Please.
Are there any other games that capture this same kind of spirit (excluding clones of fnaf/papers please)?
English reduplication like this always uses a high vowel and then a low vowel - I wonder if there are languages which do the opposite?
re: apocalyptica (fiction)
You can always tell when you're getting close to the old city - the air raid sirens were turned on many decades ago, but no one stayed to turn them off again.
twitter RT, probably cute
[6] steven universe
I also love how Sardonyx is nothing like either Garnet or Pearl, but she also totally makes sense as their fusion - she's so very careful with her speech, even though she's hamming it up and putting on a good show
[5] steven universe
I love all the character designs in this show, but I had forgotten how good Sardonyx is!
[4] steven universe
I have noticed for the first time that the devices in the kindergarten (used to make new gems) are shaped like viruses!
That's a really cool design choice
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