Classic Doctor Who | Season 11
Time to watch the final 3rd Doctor story, Planet of the Spiders.
I'm both excited and nervous
[Doctor Who] audio dramas | ✨ Update ✨
I've now listened to the first 3 segments!
https://averylychee.neocities.org/doctor-who/audio-guide/
I'm also now ready to listen to all the subsequent segments up to segment 9, so.... exciting!
[Doctor Who] audio dramas
Listened to "The Choice", which is one of the fan made spin-offs.
It... wasn't as good as I hoped. In several scenes, I was rather confused as to what was actually happenning, and the tone kept rapidly switching back and forth between "comical" and "intensely dark".
Classic Doctor Who | Season 11 | Spoilers for Curse of Peladon and Monster of Peladon
it's also annoying that they undid something cool:The Curse of Peladon makes a point of making the ice warriors seem to be villains, but turn out to be protagonists – a shock to an audience who had only ever seen them as villains.
But The Monster of Peladon just makes them villains again, and it's... boring.
Classic Doctor Who | Season 11
I finished The Monster of Peladon.
It was well made, but felt... insincere?
They were trying to make The Curse of Peladon again, but with a slightly different twist.
I gave it a "Maybe", because it wasn't a chore to watch.
apocalypse world, mistakes I made
I think next time, I need to plan my sessions a bit more concretely.
And when I do, I should plan them as though we only have half the time available – it's always best to end a session early.
I think having session boundaries coincide with downtimes is the most needed change.
AW already pushed for session boundaries to be in downtimes, but 2nd edition pushes this a bit more by making the start of the session be when people have to pay their expenses.
(fin)
apocalypse world, mistakes I made
• I didn't push the pacing enough, so many sessions were way too slow, and often we had to end in the middle of a tense scene and continue it next week. I know that story games generally are pretty slow paced compared to other improvisation drama, but it felt like we were consistently spending 5 minutes on 30 second scenes, and 30 minutes on 5 minute scenes.
I feel mostly to blame for this, but the players could have taken a more active role in the pacing too
apocalypse world, mistakes I made
I made many mistakes when I last ran AW. Some concrete mistakes were:
• We made the setting too sprawling — there were several different towns, seperated by vast wastes, and different players were scattered all over, so having sessions where they interacted was hard.
• I didn't emphasise character relationships enough, and I didn't push PC-NPC-PC triangles where I should have. The supporting cast was too large.
(continued)
I'm not exaggerating when I say that I think "I must reach the top" is an extremely well made and important game, and that it doesn't have nearly the recognition it deserves. It's my only game that I feel this way about.
https://fenreliania.itch.io/i-must-reach-the-top
[Doctor Who] audio dramas | ghosts, afterlife
(E-space originally featured in the 4th Doctor stories Full Circle, State of Decay, and Warrior's Gate; and has since featured in a small number of audio dramas and novels. N-space has featured in almost every single piece of Doctor Who media, by mere virtue of being the "default" universe)
[Doctor Who] audio dramas | ghosts, afterlife
I just realised another thing about "The Ghosts of N-Space" that makes me like it less.
In the audio drama, the Doctor introduces "N-space" (short for null-space) as the place between here and the afterlife. Now, aside from all the problems I have with that on its own, it ignores a much more salient problem: "N-space" was already a term in the Doctor Who Universe.
N-space refers to *this* universe, in contrast to E-space (an alternate universe).
Accessibility should be up there with the most important things everyone considers all the time.
Not just relegated to an afterthought or worse, treated as inconvenience.
Make everything accessible to both bodies and minds of all shapes, sizes, kinds, abilities. All the time. Forever.
If there's a way to make something more accessible, do it. If a space is inaccessible, rearrange it.
Accessibility is always important and more of it is *never* a bad thing.
money, decision (resolved)
Epi pointed out that I can spend that $36 later on, once I've gotten my finances in a better place. The opportunity to get a permanent copy isn't going to disappear anytime soon
Today's big game was Brass: Birmingham.
It's a game about the industrial revolution in the uk
It was super fun, and really hard...
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