conlang | yobo wugu dan [05]
Some other fun things wugu dan has:
• Reduplication
tā kerō
1sg sing[IPFV]
"I sing/am singing/was singing/..."
tā kerōro
1sg sing~PFV
"I sung"
• four noun classes:
I - people, birds
II - aquatic creatures
III - other animate
IV - inanimate
With agreement for these classes showing on possessor marking, measure words, and possibly some adjectives?
• measure words
You can't say "6 dogs", you must say "6 <measure word> dogs".
conlang | yobo wugu dan [04]
This essentially means that some switch reference markers can convert ergative nouns into absolutive ones, and visa versa.
There's still a lot of details to work out (significantly, what these markers actually sound like, and how they behave morphologically), but I definitely feel like I'm heading into new (to me) linguistic territory and exploring things
conlang | yobo wugu dan [03]
Today I was working on the problem of wugu being both ergative and having switch reference.
(Both these concepts would take several posts to explain, so I recommend looking them up for an overview)
The solution I came up with (and found precedent for in natural langs) is to keep the Different Subject marker the same, but to split the Same Subject marker into multiple different types, depending on the valency of both the SR phrase and the main phrase.
boardgame | Oath [2]
I was playing the chancellor, just barely managing to hold onto the rule of my lands against the exiles, when one of my own citizens cornered me and attacked me, stealing my prized relics and forcing me to tell them the darkest secrets.
With the increased pressure from the exiles, I lost my rule, and the traitor citizen rose to power in my place.
boardgame | Oath
Today, I finally got to play Oath: Chronicles of Empire and Exile.
And it was so good! So many little things that all interleaved with each other, and every thing in the game is a trade off - there's always costs and consequences.
I love how the game just kind of created this (simple) narrative of a power struggle out of just mechanics and art - there's no pre-written story at all.
And the fact that the game remembers is wonderful and very unique!
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