@mavica_again I recall it being super easy in some ancient 3ds max version, like several decades ago. =)
@mavica_again which reminds me, I was trying to make some flat shaded stuff for retro computing reasons and modern renderers (at least in blender) are *completely incapable* of rendering pure flat surfaces.
@sol_hsa i got pretty good results forcing the opengl rendering and fullbrite lighting
this was rendered in blender
@mavica_again I didn't find the option to use opengl for rendering anywhere =)
@mavica_again In the mid-2000s those glass effects were all the rage for website buttons and such, probably because of OS X Aqua. Here is a tutorial for the Gimp from that era (will work pretty much the same in modern versions or other graphics editors with layers): www.gimpusers.com/tutorials/cr…
The gist is that you copy your main motive or shape into two additional layers, use one to add the gloss-effect on top and one below to add a shadow in the background. Play with the transparency of your layers till you've got the desired effect.
@elrido not what i'm looking for, and i don't use software with childish pretext for offensive names
@mavica_again those were really cool
i don't mean just the material look but also something to generate the structure itself for me, if something like this is only done by hand or there's some random generator out there i can make do curves and stuff for me