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DREAMM 2.1b7 is now up

aarongiles.com/dreamm/beta/

It's been a couple of weeks and I've been on vacation (and recovering from COVID), but I'm back and have some fixes for you.

  • Fixed Linux case-sensitivity issue with Escape from Monkey Island saves
  • Fixed crash when fielding an unexpected exception
  • Fixed crash on failure to lock game texture
  • Added stubs for the full set of Win98 kernel32/user32/gdi32 APIs
  • Fixed occasional lost key up messages in Windows, which resulted in "sticky" keys
  • Fixed handling of assert in Infernal Machine so it shows up and exits gracefully
  • Added option to load game directly at startup in Infernal Machine
  • Fixed difficulty configuring in Loom FM Towns version
  • Added new 3D rasterizers reported via telemetry
  • Improved error reporting for crashes and added reporting for unexpected exceptions
  • Minor UI refinements
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Movie pitch: our protag is very bad at a base-defending FPS, getting matched with worse and worse opponents, until they find themselves in a game with people who don't appear to be playing at all...
...because they're using the untraceable in-game voice chat to plan a robbery.

Protag listens in, eventually realizing that they have an opportunity to infiltrate and make off with the loot themselves. They manage to do so, tipping off the cops as they go, so now the bad guys are lootless and being pursued.

It seems like protag got away with it, and they give most of the loot to charity/some sort of good cause, so the audience is on their side. The bad guys are very bad, after all.

Twist: protag didn't get matched because of how bad an FPS player they are, they got matched because of a typo; their username is one character off from one of the robbers, so there's one member of the crew who's now confused why everyone says he was in that meeting.

Desperate angry bad guys are now inbound to protag's house for revenge/to get the loot back, and, bookending the movie with similar scenes, protag has to use the strategies they learned from the game to defend their house.

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interviewer: give me an example of a time when you took control of a situation

me: no, YOU give ME an example

interviewer: lol okay, that was pretty impressive

me: I’m afraid we’re going to have to let you go

interviewer: *being led away by security* what is happening right now

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Have you ever wanted to make a "you wouldn't steal a car" meme, but been disappointed with how lame the existing meme editors are?

I made a better one: https://youwouldntsteala.website/editor.html
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I think everyone has that one game they played a lot as a teenager but wasn't *that* great.

for me that was Counter-Strike: Condition Zero Deleted Scenes.

what's yours

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Apparently the Freeware tactical fps from Japan "X Operations" had already celebrated its 20th anniversary this year. I never really see any coverage of this game in Western sources.
It was great. A free Counter Strike-meets-Rainbow Six kind of thing. Basic, but very functional. Both single and multiplayer. Lots and lots of content. Modding tools.

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something bittersweet to see a web page header "Long Live the Ephemeral!" with a date of june 1998

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update: doing some image searching through Google Chrome has found me the actual car:

The All-Cars Charly Camel.

Cute little thing, isn't it

smallcarsclub.com/catalog/all-

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I saw an... interesting three-wheeled car on The Price is Right and now I've been trying to find *any* info about it to no avail.

Unless this went by another name besides the "Mikart Baby"...

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I'm SUPER excited to announce the launch of Rad Reader! 🀩

A calm tool (Linux & Windows; 6MB & Electron-free!) for reading and following RSS feeds. I've been working on this for the past months during spare time and it's my first journey in making something polished enough to sell!

To celebrate its launch the price is reduced to 4.95 USD (34% off) for the rest of the week! If that feels like a lot, please try the free demo!!

Boosts very much appreciated!

πŸ“š πŸ‘‰ cblgh.itch.io/rad-reader

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So I downloaded a whole bunch of free or pay-what-you-want Game Boy games off itch.io for my Game Dad. They're all made with GB Studio (which is a free super-easy game-making program to make Game Boy games) and so far they're all pretty chill.

A highlight is Analog Age Rainy Day, which has you playing as a kid trying to survive a rainy day; catch is it's 1984 so there's no phones or game boy or anything so you've gotta find ways to amuse yourself.

A lovely benefit of using the Game Dad for Game Boy games is the ability to shift the palette so that it's red-on-black for playing in bed without giving me insomnia. It only works for Game Boy games though, not Game Boy Colour or Advance; I wish this were an option I could toggle in Retroarch for all my games.

I'm getting into the idea of writing my own Game Boy game and I think I want to make it about a tiny smol officeboy/retailboy who gets laid off and joins a moving company to make a bit of quick cash, and finds that he loves using his body and feeling those aches and becoming stronk. And like this is possible now, it's very do-able to make a game that isn't about saving the world or whatever, doesn't have to have mass appeal enough to justify burning a bunch of ROMs and moulding a bunch of cartridges, you can chuck it up on the internet as easily as we could copy a tape game in a boombox thirty years ago and if ten people fall in love with it then Hooray.

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Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!