I played *a lot* of The Specialists back then and the mish-mash idea of action movie locales and iconic firearms from movies and games was amazing to younger me. Even though 75% of it was Matrix references (as was the style at the time).
I know it'd be harder to do these days (licensing, mostly) but god I want someone to make a game in that spirit.
finished Severed Steel.
is good shootybang.
the neon design was okay and the SUPERHOT-like objective pop ups were silly, but it's a fun game otherwise.
it's pretty close to my dream FPS. but I'd add more iconic locations and weapons from movies, like what Action Half-Life and The Specialists for Half-Life did way back when.
hey gang i'm going to marathon super mario world on the snes to raise money for mermaids uk next weekend the 29th https://tiltify.com/@mavica/mavica-plays-super-mario-world-for-mermaids
This suddenly sent me down a brief rabbit hole of an old tech show I watched, DLTV, where they were messing around with Tricaster wipe effects in one episode.
Dang, remember when Giant Bomb messed around with the Tricaster?
(aka tonya)
39/pan/trans. she/they.
writes about dumb junk about video games and music sometimes.
your woof friend. may also be bnuuy or kitty depending on mood.