Classic Doctor Who | Season 11 | Planet of the Spiders
oh gods, another white actor doing a horribly racist accent, nooooo
Classic Doctor Who | Season 11
I'm excited because I've heard good things, but nervous because the previous 2 stories in this season weren't very good at all...
Classic Doctor Who | Season 11
Time to watch the final 3rd Doctor story, Planet of the Spiders.
I'm both excited and nervous
markov 🤖
@chaobot >/////>
G-goodnight, chaobot! Have a good recharge
grief, mh, (--)
@nautilee *offers soft hugs*
sui
@Oneironott please don't... even though we don't talk much, you're a wonderful presence
[Doctor Who] audio dramas | ✨ Update ✨
I've now listened to the first 3 segments!
https://averylychee.neocities.org/doctor-who/audio-guide/
I'm also now ready to listen to all the subsequent segments up to segment 9, so.... exciting!
@vudw oh no!
[Doctor Who] audio dramas
Listened to "The Choice", which is one of the fan made spin-offs.
It... wasn't as good as I hoped. In several scenes, I was rather confused as to what was actually happenning, and the tone kept rapidly switching back and forth between "comical" and "intensely dark".
Classic Doctor Who | Season 11 | Spoilers for Curse of Peladon and Monster of Peladon
it's also annoying that they undid something cool:The Curse of Peladon makes a point of making the ice warriors seem to be villains, but turn out to be protagonists – a shock to an audience who had only ever seen them as villains.
But The Monster of Peladon just makes them villains again, and it's... boring.
Classic Doctor Who | Season 11
I finished The Monster of Peladon.
It was well made, but felt... insincere?
They were trying to make The Curse of Peladon again, but with a slightly different twist.
I gave it a "Maybe", because it wasn't a chore to watch.
@00dani I believe it's the most "crunchy" game in my collection, so do be warned of that
@00dani something I like about Burning Wheel is that whenever a roll is made, the GM explicitly has to tell the player what the consequence of failing is BEFORE the player rolls anything, giving the player a chance to change their mind.
@00dani oh yeah, in play I encountered several situations where I came up with a "success with a cost" that the player thought was a failure, and that meant we had to negotiate what they were actually trying to do in the first place.
And while that happenned more frequently than it did in other games (mostly because other games don't have partial successes), my AW players were much more willling to point out when I made a mistake than other people I've played with.
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