pubg
one thing I really like about pubg is that there's a time limit on every match – if you are going to play a game, you know it's going to take a maximum of 30 minutes.
It's something that (most?) multiplayer survival action games lack: a defined end point.
And it's not just "play for 30 minutes and then the timer runs out and you lose", it's baked into the game: the zone you can play in slowly shrinks, and being outside that zone becomes deadly, which means the game ramps up over time.
good design: the developers of N++ found that a lot of playtesters felt like they sucked at the game because they kept dying, so they made it so that the demos that play on the title screen are all of the character failing. you'll never see the ninja on the menu reach the exit. it's as if to say "don't worry, you're supposed to die a lot. you'll get there."
hilarious design: as you play the game, those demos get replaced with your own fuckups
software devs, organize!
software does not need to be awful. it does not need to watch or exploit you. our enthrallment to wages makes scabs of us. through our complicity, bosses launder blood through us.
it can be made to endure, to evolve and grow like great oaks. it can be made accountable to the people it affects. a higher standard awaits.
@thomasfuchs I've yet to see anything I like better than the Sharp X1 (a Z80 system from Japan). Beautiful red case, builtin tape deck, matching keyboard and CRT.
SquidOS Status: exhausted from social contact, will probably just lie in bed and watch Doctor Who
(traditional) tabletop roleplaying
Note 1: PC stands for Player Character
Note 2: this only applies to more traditional games, where the players are all supposed to get along and work together. This doesn't apply to games where the characters are *supposed* to be antagonistic towards each other
(traditional) tabletop roleplaying
in response to a question about a problematic player:
"We had to explain the social contract of traditional RPGs to him.
There are a few things expected of all PCs:
‣ PCs are expected to get along to some degree
‣ PCs will (in the gross majority of cases) not willfully act against the party
‣ PCs generally give other PCs the benefit of the doubt
‣ PCs will buy-in (to the game and the collective story)"
hi I'm avery, a cute lizardsquid with 3 hearts full of love!
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