Mirror's Edge Catalyst and gender
Over the course of the first 3 missions you meet the following characters:
• Icarus
• Noah
• Nomad
• Birdman
• Dogen*
(who are all men)
and 3 nameless side characters with a single line of dialogue each, 2 of them are women.
*Dogen is not actually met, but he's introduced through dialogue.... by the 2 nameless women characters who each have a line like "Dogen expects you to pay your debt, and he's getting impatient"
Mirror's Edge Catalyst and gender
You get introduced to 1 important woman about halfway through the game, and 1 other important woman about ¾ of the way through. And then that's it.
There's this weird discrepancy between the world/level designers filling spaces with an even distribution of men and women, and then the writers basically saying "the only important people in this story are men".
Mirror's Edge Catalyst and gender
I recently played through the original Mirror's Edge and now I'm playing through Catalyst.
Two things have struck me: firstly, Catalyst feels so much better moment to moment.
But secondly: this game has a really weird relationship to gender.
With the side characters that you find in the runner safe houses and such, there are plenty of women.
But the characters who play an important role in the story? They're basically all men.
black mesa
I've been playing Black Mesa, and I've gotten up to Xen, and I have to say that they've done an outstanding job.
They've managed to make it feel alien, while also expanding on the mechanics of the core game.
It's beautiful, and (most importantly to me) it actually makes the story behind xen more clear.
The scientists at black mesa were already sending survey teams to explore xen, and while that's said in some side dialogue in half life 1, you never really saw it.
(cont)
black mesa
(One of the expansions to the original game, Blue Shift, also included some great xen sections which showed off this kind of stuff, and it's something that the original game was very sorely missing.)
black mesa
Black Mesa (the game) adds scanning equipment, and tents, and various pieces of quick-set-up infrastructure and machinery, to make it clear just how much they were messing around in the border world.
black mesa
I've been playing Black Mesa, and I've gotten up to Xen, and I have to say that they've done an outstanding job.
They've managed to make it feel alien, while also expanding on the mechanics of the core game.
It's beautiful, and (most importantly to me) it actually makes the story behind xen more clear.
The scientists at black mesa were already sending survey teams to explore xen, and while that's said in some side dialogue in half life 1, you never really saw it.
(cont)
Netherworld Arcade, a Brisbane bar arcade I just found out about, is livestreaming a series of DJ sets to raise funds for Murri Watch and Aboriginal Legal Service.
It's immediately starting out strong with A.B. Original.
https://www.twitch.tv/netherworldarcade
I'm still watching some stuff (when it's linked to me, or if I think about a specific person's vids), but I'm not spending time on just "watching youtube" anymore.
it's amazing how after just a month-ish of not watching youtube videos, I no longer have any desire to watch youtube videos at all.
When I open my subscriptions page? It's the same stuff that interested and engaged me before, but I have no impulse in me to watch any of it, and in fact it mostly feels rather off-putting.
Reminder that I was advised to age down the characters in BOOKS & BONE to children because it was too silly and light-hearted for adults.
This was, of course, nonsense.
Please write more fun, light-hearted fantasy for adults. Make it cute and sweet and funny.
Because my book is light for its content matter but it's not *that* light.
And the idea that when we become adults, we must only consume the dark and gritty is both ridiculous and sad.
The Light Keeps Us Safe, initial impressions
It's this weird mix between
a really strong aesthetic, and interesting stealth gameplay mixed with mechanics about light
and
an interface that makes it feel like they didn't think the game was worth the effort to just polish it a little bit more.
The Light Keeps Us Safe, initial impressions
Things that feel Early-access-y:
It has dialogue, but it doesn't have subtitles.
The main menu and loading screens have text at the bottom of the screen telling you what version number it is.
There's a mechanic for scanning your environment for reasources. Pressing the key doesn't do anything that visually looks like a scan - floating icons that represent where resources are just appear.
The health and food bar look like placeholders.
hi I'm avery, a cute lizardsquid with 3 hearts full of love!
nonbinary ░ they/she ░ australia ░ 29yo
I post: silly lizardy nonsense, world building, conlangs, doctor who
polyam, demi, open. I love affection!
hugs and cuddles and such are ok, but everything else please ask first
languages: English • Welsh (very basic)
I have a private account, ask for access!
(some old accounts:
@gwyfyndraig
@liquid_lizsquid
)