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Mirror's Edge Catalyst and gender [6] 

I don't want to sound too negative about it, because I'm really enjoying the game, but at the same time they messed this up really badly.

This game has so many problems with its story and characters that would so easily be fixed, and this is one of the most obvious ones!

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Mirror's Edge Catalyst and gender 

Thinking about it even more: all they'd need to do is make either Birdman or Nomad a woman.

Birdperson is elderly and wise, and (after retiring from their running days) takes care of a collection of pidgeons.

Nomad is young and anti-authoritarian, and comes up with ideas on how to fuck up the police.

If even just one of these characters was a woman, the start of the game would feel so much less dominated by dudes.

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Mirror's Edge Catalyst and gender 

After some more time playing, this is frustrating me even more.

3 of the 5 guys you're introduced to at the beginning of the game only have the *barest* of characterisation. They basically only exist to give you quests.

You could so easily exchange them for women (or enbies), and it makes it feel... bad. Like, they could have chosen anything for these characters, but they decided to just go with men. Why did they make that choice? And who made the choice?

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Mirror's Edge Catalyst 

This is super weird - you can log in on the official website and customise your emblem, but it all syncs up with your save, so doing stuff in game unlocks stuff on the website.

I do not understand why they went to the trouble of making a website that syncs with your game data, instead of just... putting an interface for this into the game itself.

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Mirror's Edge Catalyst 

wait ok.... you can change your "echo" which is an abstract hologram that other players see in time trials.

And you can change your "emblem", which is essentially just a spray (like in counter strike or something) but you can only change your emblem with the companion app, and not in game???

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Mirror's Edge Catalyst 

wait, I unlocked an outfit?

I played this game for 50 hours and 100%ed it a few years ago, but I never noticed there were outfits... and it's not clear at all how I'm supposed to switch to them...

Mirror's Edge Catalyst and gender 

Over the course of the first 3 missions you meet the following characters:

• Icarus
• Noah
• Nomad
• Birdman
• Dogen*

(who are all men)

and 3 nameless side characters with a single line of dialogue each, 2 of them are women.

*Dogen is not actually met, but he's introduced through dialogue.... by the 2 nameless women characters who each have a line like "Dogen expects you to pay your debt, and he's getting impatient"

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Mirror's Edge Catalyst and gender 

You get introduced to 1 important woman about halfway through the game, and 1 other important woman about ¾ of the way through. And then that's it.

There's this weird discrepancy between the world/level designers filling spaces with an even distribution of men and women, and then the writers basically saying "the only important people in this story are men".

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Mirror's Edge Catalyst and gender 

I recently played through the original Mirror's Edge and now I'm playing through Catalyst.

Two things have struck me: firstly, Catalyst feels so much better moment to moment.

But secondly: this game has a really weird relationship to gender.

With the side characters that you find in the runner safe houses and such, there are plenty of women.

But the characters who play an important role in the story? They're basically all men.

on moonless nights when everything is quiet, if i listen very carefully i can hear the voice of the damned

"subscribe to me please... please, subscribe to me... please, please... please!! please!!!"

black mesa 

I've been playing Black Mesa, and I've gotten up to Xen, and I have to say that they've done an outstanding job.

They've managed to make it feel alien, while also expanding on the mechanics of the core game.

It's beautiful, and (most importantly to me) it actually makes the story behind xen more clear.

The scientists at black mesa were already sending survey teams to explore xen, and while that's said in some side dialogue in half life 1, you never really saw it.

(cont)

black mesa 

(One of the expansions to the original game, Blue Shift, also included some great xen sections which showed off this kind of stuff, and it's something that the original game was very sorely missing.)

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black mesa 

Black Mesa (the game) adds scanning equipment, and tents, and various pieces of quick-set-up infrastructure and machinery, to make it clear just how much they were messing around in the border world.

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black mesa 

I've been playing Black Mesa, and I've gotten up to Xen, and I have to say that they've done an outstanding job.

They've managed to make it feel alien, while also expanding on the mechanics of the core game.

It's beautiful, and (most importantly to me) it actually makes the story behind xen more clear.

The scientists at black mesa were already sending survey teams to explore xen, and while that's said in some side dialogue in half life 1, you never really saw it.

(cont)

Netherworld Arcade, a Brisbane bar arcade I just found out about, is livestreaming a series of DJ sets to raise funds for Murri Watch and Aboriginal Legal Service.
It's immediately starting out strong with A.B. Original.
twitch.tv/netherworldarcade

gears, cogs,
sprockets and sprogs,
That's all you need,
to make some frogs

gears, cogs,
sprockets and sprogs,
That's all you need,
to make some frogs

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Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!