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i think it's mostly working... but i think something on the parser is still wrong

on top of some typos i made, i've had to make quite a few modifications as the book doesn't recognize IBM/GW-BASIC as one of the languages the game is ported to

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the software i'm using by the way is PC-BASIC which i found out about yesterday

it's a modern recreation of GW-BASIC, BASICA et al, simulating many video modes including Hercules and even Tandy 3-channel sound

robhagemans.github.io/pcbasic/

the book targets C64, TRS-80, Spectrum and Apple, so we'll find out what bugs arise and need to be fixed only once i'm done typing and try to run it

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aha! looks like they WERE in fact 3D rendered! even to the point of using a human figure as an origin point for the camera to make it look like you were actually looking at a desk top

source: blog.cocoia.com/2008/the-origi

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how would you make something like these old aqua wallpapers? 3d rendering? vector and gradients? i'm curious what the most "period correct" way would be. for that matter, what about the icons? the tutorials on how to make "aqua-like" pill buttons always felt wrong because the shading never quite followed the contour of the shape. how were they done back then, is it all hand-painted or is there a rendering technique i don't know about?

riddle me this: what's stopping AI scrapers from changing their user agent if they already don't respect robots.txt

stupid-ass arms race

after downloading and deleting all 97 tracks from my main account (and solving 2 captchas about it), i have been blocked from accessing my 2 other secondary accounts

whenever someone tells me irc is empty or forums are dead i imagine they went around doing this

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