i need to look into how difficult it would be to rip flash games out of flashpoint and host them back on the internet. from a website that does not polyfill ruffle. and can be loaded from windows 98/xp

@luxet i'm not sure if it's because it's all old, because i'm sure there's so many flash games and software from decades ago that i've never seen before! it's finding them now that's become a problem

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cleaned up all the belt gunk, gave each wheel a drop of oil just for good measure, installed new proper belt, wobble is gone

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@arielmt they just dumped a generic belt on top of the old belt's gunk and called it a day

even the day i got this the wobble was already unusable

either they did it themselves badly, or got scammed and passed the scam forward

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I honestly thought there were only three golf sims associated with General Motors brands, two years ago. That number has not risen, but I've discovered a missing link: a standalone, shareware golf game from the same company, developed separately from the Buick and Cadillac brands.

netizen.club/~wildweasel/buick

we have outlasted in relevancy people who have done us harm

we will survive *and* thrive

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@gloriouscow i genuinely mean it when i say my "oh, why've they done it that way" comes from a place of "is there something wrong with the way i'm doing it" or "i wonder if this will improve how i do things"

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and, beyond all hope, it worked! First with the test cart.

Then with Myst! (after I accidentally put the EPROMs in upside down, miraculously it didn't die after that)

after all this time, Myst running natively from vintage 1980s hardware. And as far as I can tell maybe I am the first person ever to run a full 2k-RAM E7 mapper game on real hardware w/o an emulator

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@gloriouscow that's fair, i agree it's easier in photoshop!

but it's not that dissimilar in aseprite, if your colour layer is a single index

please don't take this as prescriptivism, i'm just curious about other people's workflows (and comparing them with my own)

@gloriouscow asking because it's how i would do it, but is it not equally as easy to simply flood-fill the colour in aseprite, if you already have shading as overlays?

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