@hergaiety @SteelWool This reminds me of Modelica, a physics simulation language, that has constants, parameters and variables
Constants have a fixed value at compile time, parameters are computed at the beginning of a simulation and are constantly during the simulation, and variables are math variables used in equations
It's a pretty neat language
uh were any of you people who signed up to #threads actually paying attention to the onboarding flow?
dude this is so cool. immortality is such an incredible game, i cannot believe how much effort they put into this thing
Soft-launching Clatter, a C# physics-driven audio synthesis library I made for work at MIT that probably has a lot of #gamedev #unity3d potential.
Given the physical properties of two objects and collision metadata, Clatter will generate a sound.
I didn't write the algorithm. The original version of this project was academic Python code, and I turned it into a dll that anyone can use.
Trans woman, bisexual, someone's fiancée, forever a programmer, poly, and former total mess
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