Found a very broken gun upgrade tree for #RoboCopRogueCity.
Even bosses don't last longer than 15 seconds.
The first ED-209 even goes down in about 4 seconds.
Yep, Robocop Rogue City is using a Temporal Anti-Aliasing solution on anything with transparency or reflectivity... and without it, those aspects get checkerboard rendered instead (so half resolution which has 'gaps').
So I either have to accept that Unreal 5 games are just going to have ghosting and not play them, or allow it to checkerboard render in a crappy way by injecting instructions.
Guess Unreal 5 engine games are not being made for me.
Oof, game design trends are annoying... there doesn't seem to be any way of playing #RobocopRogueCity at a native resolution and native frame rate.
Is this a problem with Unreal 4 or are devs just leaning on hard on frame generation and upscaling techs instead of doing decent optimization?
(Fringing shown in moving images, such as the guy's hair x 2, the gun, and the woman.)
It's going well for #overwatch2 on Steam...
(Steam store page of Overwatch 2 cropped to show the review rating of 11% positive out of 39,065 total reviews, leaving it at "Overwhelmingly Negative".)