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Did you know that the Independent Games Festival's main prize, the Seumas McNally Grand Prize, is named after the creator of its *second* winner? Seumas made one of the last great shareware games, Tread Marks, a 3D combat racer with deformable terrain, released in early 2000.

Seumas had been diagnosed Hodgkin Lymphoma three years earlier, aged 18. As his health declined, he defiantly made the best Breakout game ever, DX-Ball 2, with help from his family, then after meeting his hero John Carmack he dove into this more ambitious, innovative project.

He released the game on January 3rd, 2000, then accepted the IGF main prize March 10th, assisted by an oxygen tank and seated in a wheelchair. He died 11 days later. Carmack later penned a moving eulogy (see attached images).

In honour of his gamedev dream, his family continued making games under his company name, Longbow Digital Arts (now Longbow Games). They made the Hegemony RTS series and puzzle-platformer Golem. https://longbowgames.com

As my own tribute to Seumas McNally's legacy, and to the brilliance of his games, I told a longer version of his story to close out my new book, Shareware Heroes: The renegades who redefined gaming at the dawn of the internet. More info on the book at https://sharewareheroes.com
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New on Patreon: I talk about GameTek's final video games, and of course, they're Yet Another Version of game show classics Jeopardy! and Wheel of Fortune.

Available now for all patrons: patreon.com/posts/jeopardy-and

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"firstly happy birthday - secondly, do you enjoy video games loosely or strictly about golf, and what's your favorite one of those"

thank you! took me a while to reply to this ask because i was thinking about it and then i forgot about it. i haven't played a lot of golf games but i mostly like online multiplayer ones because they're really fun to play with my girlfriends who are all in different countries. vertiginous golf and golf with friends are two recent [...]
retrospring.net/@maple_syrup/a

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If you drag an emoji family with a string size of 11 into an input with maxlength=10, one of the children will disappear.

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RT @StooCambridge
An early version of the Cannon Fodder GUI panel before we settled on the final design.

We once considered having a picture for each squaddie. Don't think there was enough memory on an unexpanded Amiga, so we canned that idea. Nice thought though.
#cannonfodder #sensiblesoftware

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Made a clock that shows the wrong time when it detects someone looking at it ๐Ÿ‘€๐Ÿ™‚

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PSA: Have you been a DS homebrew developer in 2008-2009? AntonioND is leading a project to archive lost versions of PAlib - maybe you have some on your hard drive? (PALib_*.7z files)

List and more information:
https://github.com/AntonioND/palib-archive/

he smelled like... something that should not have a scent

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There was also a bit of this dream where I met a friend to talk about a book they were writing, only i could never actually talk to them about it because Esteemed Video Game World Record Cheater Billy Mitchell was there offering "constructive" criticism in the form of pieces of notebook paper with red pen marks all over them

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the one thing that did have fighting, though, was the fan made, fully clay animated Mortal Kombat game, in which Ken from Street Fighter had a cameo appearance. Somebody's Fatality made him pop in from off screen and summon a holographic protection of other Street Fighter characters for some reason. Nobody died. They just looked confused.

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I dreamt last night that I was playing a new street fighter game that had 100% new cast, car racing, and a large dog voiced by Christopher Lloyd.

But it did not have any fighting in it.

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Selaco is created fully independently. We need all the help we can get! Please give a Wishlist to support us <3

store.steampowered.com/app/159

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Iโ€™ve been watching the incredible PsychOdyssey series from 2 Player Productions and Double Fine, about the making of Psychonauts 2.

It made me want to share a story of how we made the fonts for that game, that I havenโ€™t really explained in-depth before.

(Thread ๐Ÿงตโฌ‡๏ธ)

#gamedev #fonts #typography #doubleFine #design #gamedesign

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