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So, I don't use this place as much as I probably should, my attention is split, but let me just give a mention to the game Chained Echoes, it's quickly become one of the best RPGs I've played lately, it's awesome.

But, the moment I knew this game was gonna be special? The song for the turtle race minigame.

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Good morning, folks. Have a sysadmin tip:

When you ssh to a remote system, make it a habit to run either `screen` or `tmux` first. Always. Even for just a quick little command.

That way, when your crap ISP monopoly drops your connection for no reason whatsoever, your remote command won't be SIGHUP'd, & you can resume with `screen -r` or `tmux attach` when they decide your connection can be restored.

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This is, hands down, one of the worst ways to run Photoshop: in a Mac emulator on an old Sun machine.
#RetroComputing

:D

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Went to a radar museum today and frankly, more systems should have dedicated buttons called "pigeons"
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You can now download 6000+ Lego instruction manuals from the Internet Archive, from the old sets you remember as a kid to the newer massive Star Wars models and sets for adults. kottke.org/23/07/instruction-m

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"Very broadly speaking, the video game industry has supported the idea of game preservation. But when it comes to copyright reform, consistently we’ve received pushback from the video game industry and its lobbying groups for even modest changes to copyright law to make it easier for libraries to do their jobs."

Me, on Marketplace today!

marketplace.org/shows/marketpl

Y'know. There's a big, loud audience for people who customize keyboards. Tons of different switch types, hundreds of keycap color schemes and key profile shapes.

Why doesn't such a big, loud audience exist for mice? I'm so damn sick of buying a mouse every 2 years and having the buttons quit working or not feel right or whatever. Where are all the people who geek out about what kind of clicky switches they have and how their mouse wheel is an optical spinner from a Major Havoc arcade machine?

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DREAMM 2.1b7 is now up

aarongiles.com/dreamm/beta/

It's been a couple of weeks and I've been on vacation (and recovering from COVID), but I'm back and have some fixes for you.

  • Fixed Linux case-sensitivity issue with Escape from Monkey Island saves
  • Fixed crash when fielding an unexpected exception
  • Fixed crash on failure to lock game texture
  • Added stubs for the full set of Win98 kernel32/user32/gdi32 APIs
  • Fixed occasional lost key up messages in Windows, which resulted in "sticky" keys
  • Fixed handling of assert in Infernal Machine so it shows up and exits gracefully
  • Added option to load game directly at startup in Infernal Machine
  • Fixed difficulty configuring in Loom FM Towns version
  • Added new 3D rasterizers reported via telemetry
  • Improved error reporting for crashes and added reporting for unexpected exceptions
  • Minor UI refinements
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Movie pitch: our protag is very bad at a base-defending FPS, getting matched with worse and worse opponents, until they find themselves in a game with people who don't appear to be playing at all...
...because they're using the untraceable in-game voice chat to plan a robbery.

Protag listens in, eventually realizing that they have an opportunity to infiltrate and make off with the loot themselves. They manage to do so, tipping off the cops as they go, so now the bad guys are lootless and being pursued.

It seems like protag got away with it, and they give most of the loot to charity/some sort of good cause, so the audience is on their side. The bad guys are very bad, after all.

Twist: protag didn't get matched because of how bad an FPS player they are, they got matched because of a typo; their username is one character off from one of the robbers, so there's one member of the crew who's now confused why everyone says he was in that meeting.

Desperate angry bad guys are now inbound to protag's house for revenge/to get the loot back, and, bookending the movie with similar scenes, protag has to use the strategies they learned from the game to defend their house.

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interviewer: give me an example of a time when you took control of a situation

me: no, YOU give ME an example

interviewer: lol okay, that was pretty impressive

me: I’m afraid we’re going to have to let you go

interviewer: *being led away by security* what is happening right now

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Have you ever wanted to make a "you wouldn't steal a car" meme, but been disappointed with how lame the existing meme editors are?

I made a better one: https://youwouldntsteala.website/editor.html
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I think everyone has that one game they played a lot as a teenager but wasn't *that* great.

for me that was Counter-Strike: Condition Zero Deleted Scenes.

what's yours

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