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[Doctor Who] audio dramas — other threads 

(previous thread, detailing some stuff about the page I made (but not really anything about the dramas: computerfairi.es/@lizardsquid/ )

I'll be making updates less frequently in this thread as I do in my thread about the Classic TV show: computerfairi.es/@lizardsquid/

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[Doctor Who] audio dramas — intro 

There are a lot of Doctor Who audio dramas, and it's somewhat overwhelming to figure out where to start.

So I'm making a guide: averylychee.neocities.org/doct

It contains some advice, as well as a complete list of every audio drama, in a "Natural Listening Order".

As I listen through the audio dramas myself, I'll be providing a simple indication of which ones are really good and which ones aren't.

doctor who audio dramas 

@beadsland they're enrapturing, and exciting, and they tell more interesting stories than what you usually get on TV, like a story about a homicidal creature made of pure sound (Whispers of Terror), or a story about a fear-eating creature using a right-wing electoral candidate to stir up fear and then feed (The Fearmonger).

They're 100% Doctor Who, the writing is great, and the production quality is incredibly good.

doctor who audio dramas 

I'm... 6 stories in to Big Finish's "Main Range", and I'm starting to consider the very real possibility that the audio dramas are like the TV show, but *significantly* better on average

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re: doing a bad thing, web programming 

@trashyfins@chomp.life unminified?

doing a bad thing, web programming 

wait, no, I can't.
dang...

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doing a bad thing, web programming 

I've fixed this second part with a filter.

...and just realised I can probably fix the first one with a filter too, removing my dependency on JS

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oh my hecking gosh...

there's a feature I have been wishing pandoc has for years – some way of pre-processing the input with my own rules, so I can add my own simplifications for specific documents.

it turns out.... it's had this feature the whole time: pandoc.org/filters.html

doing a bad thing, web programming 

and now I'm doing a worse thing... I'm generating content with CSS

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L4D2 

@pupy@chitter.xyz also I looked it up: there's ~5 dynamic level sections in the entire game.

L4D2 

@pupy@chitter.xyz I'm 99% certain they were planning to release it as DLC, but then made a bunch of changes to the code for the new maps and realised that they couldn't

L4D2 

@pupy@chitter.xyz they did have the alarm-style crescendos, where instead of pressing a button and standing around while hordes of zombies come after you, you press a button and then have to get to somewhere and press another button while zombies come after you.

which means the sections with hordes feel less repetitive

(also: the reason why L4D2 is a seperate game is because they changed a bunch of details about the AI director, which broke the original maps. That's the entire reason.)

@pupy@chitter.xyz I really liked Left 4 Dead, but perhaps it was because I was spending time with my friends.

I do feel like they should have done more with the sequel – like, they introduced maps that change each time you play, but it's only ever like... there's 2 paths through a garden, and one of them is blocked off sometimes.

They could have done something that's more roguelike-ish, and have well crafted maps that change significantly each time, but... they didn't

@pupy@chitter.xyz yeah, plus they've actually aged quite terribly on the mechanics side of things

@pupy@chitter.xyz yeah, I loved half life 2's story as a young person, because I'd never played a game with a story that felt like it actually included you, but now when I replay the games I think "this is.... Some Writing™"

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