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re: morrowind | 3 

I love that you can see the mainland from Seyda Neen (assuming you have the view distance turned up)

It completely changes the feel of Seyda Neen - instead of a horrible swamp town on the edge of a vast ocean, it now feels like a horrible swamp town that's just part of something bigger.

It also makes your arrival there make sense - the ship is actually travelling to somewhere better nearby, they've just stopped at Seyda Neen quickly to dump you off...

(I hope Jiub is ok...)

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re: my impression of dracula if he was one of those guys who says "quote unquote" all the time 

@monorail bleurgh, I vant to suck your (quote unquote) "blood"

christianity 

@BatElite @softgoat@chitter.xyz I remember reading this in a bible study group once, and being so confused about what the message was supposed to be

re: morrowind | 2 

@BatElite one of the great joys of Morrowind is that there's so much stuff to see that you never see all of it in a single playthrough - which is why I love replaying it. But now that I've seen almost all of the game, TR's areas give me new places to visit

(The areas added by TR were planned to be in the original game, but the developers realised they didn't have enough time and restricted themselves to just a single island. Then the modders stepped in to rebuild the rest)

re: morrowind | 2 

@BatElite (There's a map here:

tamriel-rebuilt.org/sites/defa

Which shows the current TR progress. The areas labelled "2002" and "2003" are the vanilla game, the other areas are parts of the mod/WIP areas coming in a future release)

re: morrowind | 2 

@BatElite nope - TR adds a whole bunch of extra land to explore, without touching any of the areas from the vanilla game

re: morrowind | 2 

I had forgotten that the prison ship at the beginning has actual bones and skulls in it... what the heck happened on this ship that allowed people to just turn into skeletons???

And why weren't they just thrown overboard on the journey???

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morrowind | 1 

I'm starting a new morrowind playthrough, this time with one main goal: to explore the new stuff in the latest update!

I've had TR installed in all of my playthroughs for the last few years, but I've never actually visited it properly...

re: morrowind mods!!! 

(the original Morrowind game only includes a single island in the Morrowind region, this mod project aims to put all of the mainland into the game)

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morrowind mods!!! 

A new version of Tamriel Rebuilt has come out today!!!!

I'm so excited!!!!

youtube.com/watch?v=an_vUUs3iX

re: fiction podcast recommendation 

(For peeps with audio processing difficulty, I will warn you that there are sections where voices overlap with each other - but luckily there are transcripts!)

BTW: they've just come back from a 3 year hiatus - but they have actually spent a lot of that time recording and preparing audio, to the point where 2/3rds of the main cast have already recorded all of their lines for the entire storyline, and the entire next year's worth of episodes are fully edited

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fiction podcast recommendation 

yay, one of my favourite fantasy podcasts is back!

It's called Counterbalance. The main character is a fluffy and feathery academic expert in magic runes, who is sent out to patch a hole between the magic weave world and reality.

(She's also queer!)

One thing I like about it is that the recording of the events is actually done in-universe in a really creative way.

Their website is here: trilunis.com/

[hurtling through wormhole]
ME: Yes my time machine worked perfec-
[a clock smashes me in the face]
ME: [holding broken nose] Wad deh fugg
[a second clock hits, knocking me out]
[my unconscious body continues to plunge through time and space, pummelled by clocks]

once again wishing i could see what a real opabinia looked like

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