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Artfight 2024 #4 

It's aldersapling's fursona.

(I'm waiting a bit with the fifth one, so the recipients have a chance to see it first.)

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Artfight 2024 #3 

FreyaDearest's Manta and his pet shark William. Sadly, the latter didn't have a separate character entry so I couldn't leech some extra points off of a technicality. :P

(Ocean practice the first.)

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Artfight 2024 #1 [body horror] 

I should probably get to posting my backlog on here, now that I've done like 5 arts

First is amalgambite's Aphelion Neutrino and prismbattery's December, both of them in their themed stylings for this year's team stardust.

Dear the fediverse, particularly my non-binary friends: how would you want to be referred to rather than as "boyfriend" or "girlfriend?" I can think of "enbyfriend" and "partner" but I wonder if others have had more advanced thoughts on it.

re: minecraft 

it's originally an entomology term about beetle wings.

From a linguistic perspective of course, the Correct™ pronunciation of a word is the way the majority of speakers pronounce it - and I think there are far more minecraft players saying /e.lai.trə/ or /e-lɪ-trə/ than there are entomologists saying /e-lə-trə/

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minecraft 

...I just found out that "elytra" is pronounced e-lə-trə ("ele" as in "electric"), rather than e-lai-trə

😱

Thinking about the opposite of liminal spaces: super lived-in spaces full of people that are extremely comfortable.

Gonna make a video game called "front rooms" and it's just endless cozy living rooms, some with fireplaces and some with quilts.

First ArtFight attack is a revenge ! 🌊⚔️💫

Against the fierce and awesome Noohm ! 🥰💖

#furryart #furryartist #artfight #mastoartist

re: videogame idea thoughts 

the problem with this idea, I think, is that it is very vague. This isn't enough of an idea to base a game off, and some parts of it are too simple to really mean anything and other parts are too ambitious and unbounded in scope.

so I'm probably going to obsessively think about this for 3 weeks and then forget about it XD

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re: videogame idea thoughts 

if I do actually make this, I have some things I want to do really differently to 256:
- firstly, it's going to be way faster - like pacman CE 2.
- instead of being infinitely vertical, it will be infinite in every direction. BUT the space is divided into sections that are blocked off by locked doors - so you have to find keys to get to other sections.
- Different sections will be different "biomes", and have different hazards and enemies.
- Thematically less abstract

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videogame idea thoughts 

Ever since I played Pac-man 256 (an infinite pac-man game), I've wanted to make a clone of it and fix all its problems (like how many of the powerups you unlock are just strictly better versions of earlier powerups, thus making the old ones useless)
But I've never wanted to JUST make a clone.

Until I had the "brilliant" and "extremely creative" idea of making it a roguelike.
Instead of unlocking powerups between runs, you unlock them DURING runs.

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