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Doctor Who • Audio Dramas ░ Bernice Summerfield Audiobooks 

Whelp nevermind, the author just introduced a new character as "sexy and oriental-looking"

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Doctor Who • Audio Dramas ░ Bernice Summerfield Audiobooks 

like, this doesn't feel like a bad book, or a boring book. It feels like a book that I'd love.

And yet I'm not loving it?

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Doctor Who • Audio Dramas ░ Bernice Summerfield Audiobooks 

The only explanation that I can think of is that the author has put the main characters into lethal peril and then gotten them out again with nary a scrape thrice now, and we're only 2 hours in to the book.

So perhaps I subconciously don't view the perils as being genuine?

But I'm not certain that makes sense - I am concerned for the characters' safety, and I don't know that they're going to survive.

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Doctor Who • Audio Dramas ░ Bernice Summerfield Audiobooks 

I've been listening to The Gods of the Underworld, and.... I'm really struggling to stay engaged with it.

I'm really not sure why!

The first audio book (The Doomsday Manuscript) was a really enjoyable listen.

This one has lots of the same stuff: interesting villains with mysterious motivations, an archeological site which isn't what it seems, and Lisa Bowerman's performance is as incredible as usual.

But I'm just... bored.

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video games 

update: I looked it up and it turns out that the changes are stuff that would only be important to me if I **had** played all the way through the others first.

But, now I've decided: I'm going to be playing through The Witcher 3

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video games, asking for advice 

I like all the advice so far, but I just remembered an important detail: having a save from the previous games can change details of the story.

So now I'm even more uncertain...

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video games, asking for advice 

There's a trilogy of games that I've played a bit of, but never finished. I'm thinking of trying to finish one of them again. The developers say that the story is written so that you can start with any of the three.

The first one is good storywise, but the gameplay is really repetitive.
The second one is really polished, but the story is overly complex.
The third one is really good, but is as long as the other two combined.

Which do you think I should start with?

"maths" 

this is the first 51 elements of the Van Eck sequence, converted into letters of the English Alphabet.

(it's the first 51 because the next number in the sequence is 42, and there isn't a 42nd letter of the english alphabet)

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"maths" 

aabacaccbgafacgfeafdadcjaejdgoagdfpafdfcragladiaddb

levelhead (continued) 

These new elements were tolerable in isolation, but it got to a point where (for me, with my slow reaction times) whether I beat a level was more based on random chance than anything else. The new enemies and obstacles became frustrations, rather than challenges.

And this was just in the official campaign, I haven't even played any user-made levels.

Overall, I had fun, but not enough to want to keep playing against these frustrating late-game things.

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levelhead 

So about a month ago (when I had money) I bought levelhead and started playing through the campaign.

Initially, I really loved it - it was hard, but levels reset very fast when you die, and the levels were engaging and creative.

But after about 10 hours of the campaign, things started to go downhill. They introduced a bunch of new elements that required precise timing and control, to a much higher degree.
(Continued...)

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I wonder what crows think human eggs must look like.

how long does it take to get from the natural minor scale to phrygian 

just a second flat

sfw furry art, weapons, eye contact 

have a Vi with some knives (one of them WP_Disrupt.LX, the other WP_ThrwKnf.L2)

html/css help wanted 

I have this table with three columns, with the middle column spanning multiple rows.

The default html behaviour is to try and maximise how much horizontal space is used, before using vertical space.

However, I want the middle column to fill up vertical space before it starts spreading out horizontally – I want that column to be as thin as possible.

How can I tell html to do this?

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