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Classic Doctor Who, money 

gosh hecking darnit.

I saw the blu ray special edition of Season 12 available at a local store for $80, and thought that was a bit steep.

But now I find out that they're selling for over £250 in the UK, and my local store has just run out of stock ::<

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re: that time masto might have almost caused a nuclear meltdown? 

@BatElite @addi oh weird, it's stopped federating properly ::/

openmw (morrowind) 

It turns out that you can fix stuff like this with the console command `ResetActors`

thank goodness... I was thinking I was stuck here in this useless fishing village

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openmw (morrowind) – list of mods 

changing striderports for ports of vvardenfell midgame was a bad idea... the caravaneer at Sedya Neen is stuck standing on a table, and the one at Khuul seems to have completely disappeared

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ah yes, the notable home computer family, the Apple Right Square Bracket Left Square Bracket series

selfie, eye contact 

@softgoat oh my gosh you're so hecking cute aaaa

food, silly 

when you consider how fast this planet is moving, all food is fast food

openmw (morrowind) – list of mods 

I've added the following mods:

[ Dagoth Ur Welcomes You ]: Adds a table and some cushioned chairs to Dagoth Ur's lair

[ Wyrmhaven ]: A tiny contested island, far to the west of Solstheim.

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openmw (morrowind) – list of mods 

I have replaced one of the mods in this list:

Strider ports, which made the silt strider ports more interesting has been replaced with Ports of Vvardenfell, which makes all the ports (strider, gondolier, ship...) more interesting.

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When you realise your drawing style could get more abstract and eldritch so you lean in

@Rosemary Skywind looks pretty cool too, but that's possibly a lot further off - they have to remake the content AND the code of morrowind, whereas OpenMW is "just" an engine, you tell it where morrowind's data files are it uses those for all the assets and quests and such.

openmw (morrowind) 

I should also note: openmw is at the point where it's better than vanilla – many of morrowind's bugs and crashes aren't a problem with openmw, it's got a better mod system (with multiple Data folders!), and it supports more resolutions.

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openmw (morrowind) – list of mods 

I think that's everything I've got.

A lot of these are things I cherry-picked from this awesome list: docs.google.com/document/d/1pR

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