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Version 6 update log 

The most notable change is that "enact" and "repeal" have now been removed from the rules entirely.

The second most notable change is that I removed 2 of the rules: one of the rules was redundant, the other one just confused people.

Something else of note is that I removed all references to "amendments of amendments of a rule" — it made sentences long and confusing, and you can easily achieve the same thing without it.

All the other changes are noted in the Errata section.

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Mornington Nomic (a Make-As-You-Play game set on the London Underground) has now been updated to version 6!

averylychee.neocities.org/morn

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factorio, negative-ish 

@efi oh, I've been looking forward to 0.17, I didn't realise it would be out so soon

hey so we have no income right now due to DWP fucking us over completely, and we're down a lot of money. i got paid £133 this month and i'm still being fucked with tax. i'm sorry we have to keep begging and posting about this but we have very few places left to turn. our rent and bills are coming up and they add up to over £600

if anyone wants to commission me, i please hmu. or if y'all want to donate paypal.me/n7loren

this is majorly affecting our health, both physical and mental...

factorio, negative-ish 

ok, for my next game, I'm using the railworld preset (big ore patches far apart, biters don't expand), but modified so that:
• biter evolution is much slower
• each ore patch is richer than normal

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factorio, negative-ish 

@efi this is all good ideas, but none of it was the actual stuff I was dealing with – my problems were more "oh, we ran out of coal so the steam engines weren't producing power"

What's a hardpoint?

"Ahshaha!" The necromancer gestured to his army of skeletons. "Behold! With these, I shall seize power!"
"I don't know," his intern said, "modern weapons are pretty efficient. They have flamethrowers and stuff."
"Fool! You think I'd send these to fight? I will send them to vote!"
#MicroFiction #TootFic #SmallStories

factorio, negative-ish 

@efi I usually would have by now!

But things keep popping up that I need to deal with ("oh, we don't have any power because of X", "oh, this train has crashed because the biters destroyed the track", etc)

I think the distance video games still have to go before they're starting to realise their potential as an art form can be illustrated by the difference between them and board games.

factorio, negative-ish 

@catoutofbed@octodon.social yeah, that's what I'm thinking

but as far as I know, you have to start a new game to change the biter settings

factorio, negative-ish 

idk, I like having biters because it gives you a consequence for polution.

But when my defenses are dealing with a different biter attack every 10 seconds, and one in 10 biter attacks damage something, that's a lot of time travelling to the other side of the base to see what broke

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factorio, negative-ish 

hmm.... I'm starting to resent this game of factorio that I've got going - I'm spending more time dealing with biters and power going out and basic ore throughput issues than I am actually building stuff.

I think I'm going to start again, but maybe with a different world preset?

my new chat protocol, sendsnoot. allows you to send your friends.... snoots.... thanks for watching *vsauce outro*

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