minecraft versions
I ended up trying out enigmatica 2 light
and it's good!
• the grass rendering glitch doesn't happen in this pack
• it contains a lot of interesting mods
• it contains a questbook to help you through the mods (although apparently a couple of the quests are broken in the light version, so if your computer can handle the regular version, use that)
• turning on mipmaps made things look so much better.
YOOOOOOOO LOOK AT THIS AMAZING PRE-DAWN IN MINECRAFT WITH @maple's RETRO SHADER (using my own palette but the included palettes are great)
This is my new favorite thing :D
Sum 41 - In Too Deep (Ska cover) - by Ska Tune Network
https://www.youtube.com/watch?v=ihvGtWq6e30
minecraft
it's still weird to me that mobs in the latest versions of minecraft are persistant... I'm still used to what it was like back in alpha, where mobs ceased to exist entirely once you got too far from them
Now the number of animals in an area are preserved, individual villagers remember if you've treated them badly, and so on...
minecraft versions (–)
although: there's definitely something weird with the modpack, because the grass was always the same colour, regardless of biome
minecraft versions (–)
whelp, I've managed to ruin my brain by doing this.
I was playing a game in 1.14, but decided to try out a 1.12 modpack.
I couldn't stand the modpack due to the lack of many great things from 1.14, and due to the older textures being a lot less pleasant to look at.
I tried switching back to 1.14, but I can't because I feel frustrated about the lack of mods like minimaps and chisels and bits, and the lack of interesting long term stuff to do.
minecraft versions
hmm, as I suspected, the sheer.... grossness of 1.12's textures made it really difficult for me to get into the modpack.
minecraft versions
I think I'm going to try out Paths of Magic 3, but I'm also going to replace JourneyMap with Xaero's Minimap (which I don't actually know how to do, but I guess I'll try?)
minecraft versions
currently conflicted between playing vanilla 1.14 or modded 1.12
I've been playing vanilla 1.14 - it looks so much better, and has so many additions over 1.12 that I just really like.
But I miss lots of things - I miss:
• having more than a couple of types of ores
• lots of interesting devices to construct
• a minimap.
idk what to do, really.
And I'm not really sure which modpack I should play
Doctor Who • Audio Dramas: live now!
The Doctor Who youtube channel is (right now!) live streaming some episodes for the 20th anniversary of audio dramas: https://www.youtube.com/watch?v=5QLQ_uqnWIs
games about making levels (Knytt Stories)
I also like that, unlike other games which allow you to make levels, each level is supposed to be a large-ish self-contained story.
Rather than stuff like Mario Maker, where you can only make one small level and you can't really tell much of a story.
The level that's included with the game, "The Machine", took me around 1.5 hours to finish, and that wasn't because it was hard, it was because that's just how long it is.
games about making levels (Knytt Stories)
Something I like about it is that, while it's a platformer, it's a bit more suited to explanation than to precise jumps, which makes it more relaxing to play.
I also really like the powerups that level creators can give to the player – they're an interesting selection of things:
• wall-climbing
• larger jumps
• double jumps
• an umbrella (to slow your fall)
• a third eye (to make invisible things visible)
• an enemy-detector
• a hologram creator
games about making levels (Knytt Stories)
finally got around to playing Knytt Stories again (which wsa suggested by @typhlosion )
it's really really good!
Although, due to it's age, if you want to try it, I'd suggest getting Knytt Stories+ and setting it to Zoom mode (otherwise it's in a window that's way too tiny on modern screens)
http://egomassive.com/ks/
(continued...)
hi I'm avery, a cute lizardsquid with 3 hearts full of love!
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